WORK IN PROGRESS - BEHIND THE SCENES - PRO TIPS

Project "R" part 3


Today though, I'm gonna walk you through part of a project I am not at liberty to fully reveal. Not "fully". Which means I can reveal pretty much everything but main characters...heh.

This is for a graphic novel ( big thick comic book) by a rather interesting fellow, who has not done a comic book before but has been an important part of a one of a kind creative entity in a different medium(Music). I can't get more specific than that yet.

As always, I start with a quick sketch of the scene ( our heroes fighting a giant alien monster)...


That'll work. The composition is interesting, even though it's a fairly standard horror/monster type cover from the golden age of comics (which is what was called for).

From there, you gotta refine things...draw the figures a bit more properly, figure out where the vanishing points would be so the background structure actually looks right.

 

 

we got a vanishing point for each of the sides, and one WAYYYYY up above so that you feel a bit like you are looking up at the scene ( "worm's eye view" is the term I was taught, but there's probably a more legit term for it). So that takes care of most of the inanimate objects. HOWEVER...there's a truck in the scene.
Vehicles, unless they are somehow traveling completely parallel with one of the sides, need their own set of vanishing points, and in this case the truck is driving up/over something so it for sure needs it's own set...

That'll work...on that take I had toyed with having the suspension tilting (see front axel) but decided against that because...meh ( LOL) Sometimes "meh" is the proper decision. You can be "too smart by half" and make the whole thing a visual mess. Often times "correctly drawn" can make things worse, or visually confusing. Sometime "incorrect" is actually better visually. That's where the phrase " using artistic license" comes from.

ANYWAYS...now we get the bugger penciled out at full size ( 11x17 inches)

 

Keep those 3d glasses in mind...I'll explain why I had those laying around in a moment.

 

Those top curves lines. Those are about...6 inches across. That is a TOUGH line to pencil without some sort of tool. There are of course stencils but stencils are normally symmetrical, which does no good for lines like those which are curved in perspective (more egg shaped ).

Luckily someone invented this tool, a flexible straight edge. You bend it to the shape you need and can make a nice stable, dark line to ink.

Back to the glasses for a second, and the concept of "correct" not always being good. We could have the piping coming off that overhead curved pillar go to the actual vanishing point, or just BS it. Doing it correctly might force the eye into the center of the page too much. So, I drew both options, one in blue and one in red...then I put the 3d glasses on and cover one eye at a time to see which looks better ( when I look through only the blue, I only see the red lines, and visa versa)

 

That...is not something I recommend doing, it is arcane and probably an affectation.

Anyways...onto inking

 

 

Oh yeah...at this point I sent a progress pic to the man in charge and he decided he wanted one of the tubes in the background cracked open with parts hanging out. ...smh...okay (adding that to the bill)...gotta back up and pencil that.

 

and ink that...

 

****PRO TIP***

thinking about drawing broken glass? here's what you gotta do
-Look at some broken glass and understand what happened.
There's an impact point and at that point the glass is pushed in causing it to crack, because it cannot bend. The force/impact is not completely absorbed at the first break, it ripples out, like a stone hitting water. Farther away with each ripple. Except in the case of glass the ripples run out of energy and/or the glass breaks before making a complete circle
SO...the lines going directly outward are not what is important or the foundation of what you're drawing, it is the lines that would be ripples. You spiral ripple lines outward and then draw the other lines going away from the impact, changing course a bit after touching each ripple.
Because THAT'S how it happens. "The truth has a certain ring to it" this applies to visuals.
If it looks like a cartoon star, you're it wrong. If it looks like a cartoon spider web, you're doing it right.

Okay...back to the rest...

 

and this point, the bright idea was put forward to change the lower left hand corner, from just two alien heads looking on, to one alien with a sci-fi looking device.

...sigh...

 

Turned out decent...hopefully the colorist doesn't murder the thing (I'm looking at you, Don).

 

...and THAT is all for this time.